Made a lantern for some hard surface practice, as well as to try out Marmoset Toolbag 2. The lantern comes in two parts; the inner part with the wick and fuel, and the outer part that it can be placed in to for easily carrying around when lit.
ArmVoids Art Corner
Thursday, June 12, 2014
Tuesday, February 11, 2014
Maxscript stuff
One of my favorite tools to use while modeling in Max is bridge, it probably gets used more then any other tool with the exception of connect. So I thought I'd post the script I wrote for it.
What makes this script useful is that not only can it do standard bridges between edges, faces, and borders (in both Editable Poly and Edit_Poly modes), but it can also bridge two connected edges to form a triangle; something normal bridge can't do. Sure this could be done with the create tool but I find it much nicer to have as many functions on one hotkey as possible.
From quite a bit of use I can say the script is bug-free afaik, but if anyone ends up using it and has problems let me know.
What makes this script useful is that not only can it do standard bridges between edges, faces, and borders (in both Editable Poly and Edit_Poly modes), but it can also bridge two connected edges to form a triangle; something normal bridge can't do. Sure this could be done with the create tool but I find it much nicer to have as many functions on one hotkey as possible.
From quite a bit of use I can say the script is bug-free afaik, but if anyone ends up using it and has problems let me know.
macroScript BridgeReplace category: "GregsScripts" ( erStat = showEndResult showEndResult = false setCommandPanelTaskMode #modify --Needed for the next command to work. curSelStack = modpanel.getCurrentObject() --Gets the current modifier. if (superClassOf $ == GeometryClass) then modClass = classOf (modPanel.getCurrentObject()) ------------------------------------------ if (modClass == Editable_Poly) then ( --NOTE: bridging border edges in edge mode tends to give more twisted results then in border mode. if ((subObjectLevel==2 or subObjectLevel==3) and ($.selectedEdges.count >= 2)) then ( $.bridgeAdjacentAngle = 0 Edgs= polyop.GetEdgeSelection $ as array EdgA=PolyOp.getEdgeVerts $ Edgs[1] EdgB=PolyOp.getEdgeVerts $ Edgs[2] tmperf=0 if (EdgA[2]==EdgB[1] and Edgs.count==2) do ($.CreateFace #(EdgA[1], EdgA[2], EdgB[2]) ; tmperf=1) if (EdgB[2]==EdgA[1] and Edgs.count==2) do ($.CreateFace #(EdgB[1],EdgB[2],EdgA[2]) ; tmperf=1) if (tmperf==0) then ($.EditablePoly.Bridge ()) ) else if ((subObjectLevel == 4) and ($.selectedFaces.count >= 2)) then ($.EditablePoly.Bridge ()) ) ------------------------------------------ if (modClass == Edit_Poly) then if ((subObjectLevel==2 or subObjectLevel==3) and ((((curSelStack.getSelection #Edge) as array).count) >= 2)) then ( Edgs= ((curSelStack.getSelection #Edge) as array) EdgA=PolyOp.getEdgeVerts $ Edgs[1] EdgB=PolyOp.getEdgeVerts $ Edgs[2] tmperf=0 --FlipFace is just to get around a weird selection bug with the EditPoly modifier. if ((EdgA[2]==EdgB[1]) and (Edgs.count==2)) then ( curSelStack.CreateFace #(EdgA[1],EdgA[2],EdgB[2]) curSelStack.ButtonOp #FlipFace curSelStack.ButtonOp #FlipFace tmperf=1 ) if ((EdgA[1]==EdgB[2]) and (Edgs.count==2)) then ( curSelStack.CreateFace #(EdgB[1],EdgB[2],EdgA[2]) curSelStack.ButtonOp #FlipFace curSelStack.ButtonOp #FlipFace tmperf=1 ) if ((EdgA[1]==EdgB[1]) and (Edgs.count==2)) then --This is an extra step for problem geometry just in the EditPoly modifier. ( curSelStack.CreateFace #(EdgB[1],EdgB[2],EdgA[2]) curSelStack.ButtonOp #FlipFace curSelStack.ButtonOp #FlipFace tmperf=1 ) if (tmperf==0) then (curSelStack.ButtonOp #BridgeEdge) ) else if ((subObjectLevel==4) and (((($.Edit_Poly.getSelection #Face) as array).count) >= 2)) then (curSelStack.ButtonOp #BridgePolygon) showEndResult = erStat; CompleteRedraw() )
Wednesday, September 4, 2013
So much dust...
Took a really bad model I did back in 2006 (when I first started to learn texturing) and tried re-texturing it without any other modifications.
Left one is the original from '06, middle is the repaint, right is an overpaint.
Left one is the original from '06, middle is the repaint, right is an overpaint.
Thursday, July 18, 2013
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